Fabrizio Espindola Success Story

Fabrizio Espindola, Game Dev and Tech Artist.

Tell me about yourself?

I founded Jettelly with my partner Pablo Yeber, a startup to develop video games and online courses.

Tell me about your work experience?

Well, we have more than 8 years in the game industry. In my case, I started working at DeNA a Japanese company with many branches around the world. The title that I started my career was “We Rule” a very popular game in 2012.

How did you develop a fondness for artwork?

I started drawing when I was a child, around 5 years old. I continued drawing until the university when I started Digital Arts and then I become a 3D modeller. Then in the year 2016, I started a speciational on code, principally C#, Java and HLSL (very similar to CG) Now I’m a Tech Artist focused on VFX / shaders for games.

Did you study artwork? If yes then from where?

Yes, I did, I studied Digital Arts at the Universidad de las Americas here in Chile. There I met Pablo Yeber, my partner.

From where did you learn this?

Basically from books, my favourite one is Fundamental Computer Graphics by Michael Gleicher and Peter Shirley.

Why did you choose graphic design as a profession?

You know, passion.

Who are your biggest influences?

This is a difficult question because my influences were cartoon from Hanna Barbera. I still see Tom & Jerry. They have good animated effects too.

How do you become a successful artist?

Reading a lot of programming books and following tutorials from the internet. It is also good to buy courses from Udemy or other platforms. We are selling an intermediate shaders course from udemy.

What makes you a good graphic designer and different from others?

One of the best art teachers that I’ve had in my life is David Sanhueza. I met him when I entered to DeNA, he taught me different techniques for modelling, drawing and painting. Part of my art aesthetic reflects David’s thought.

What Does Your Artwork Represent?

It represents the soul of Jettelly. I love my startup.

What Does Your Art Mean to You?

It means everything. I’m currently living from my art, basically giving shader and VFX support to some companies around the world.

My Work!

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