Glipto is a 19-year-old artist.

Tell me about yourself?
I’m a 19-year-old university student. I love cinema, particularly thrillers and horror movies (when done right). Music is also one of my passions: I like its theoretical study (although I’m not the best at it) and singing. I’ve been learning 3D art for a year now and I’m not planning on stopping anytime soon.

Tell me about your work experience?
I don’t have much professional experience, as I am still a student. However, I’ve been working alone for some time selling assets in the Unity Store.

At what age did you start doing work and developed a love for artwork?
I’ve always had a fascination for art; I started drawing since I was a kid. However, I didn’t start with 3D art until I was 18.

How did you develop a fondness for artwork?
I guess it just happened. I’ve always liked art and ended up discovering 3D sculpting by accident. The more I studied everything related to character modelling, the more I enjoyed it; understanding things like anatomy, how it can be stylized, how things move, how colours and composition can be aesthetically pleasing, etc., made me see the beauty in art and the hard work that is required to be an artist, and I enjoy challenges.

Did you study artwork? If yes then from where?
I have never studied art academically.

From where did you learn this?
I have learned what I know from YouTube videos, forums, some online articles, and, of course, a lot of practice.

Why did you choose art as a profession?
It happened naturally. I wanted to focus on literature when I was younger, I used to draw as a hobby, until I decided to learn how to create VFX just for the fun of it; maybe because I enjoyed making films for school projects. Nevertheless, when learning the very basics for 3D modelling, which I considered necessary, I ended up going on a different route accidentally. In time, I was making character models whenever I had free time: I stayed awake until very late at night because of how much I liked doing this, that’s when I realized I could make it my profession and never be bothered by it.

Who are your biggest influences?
The first artist I remember identifying was Alex Ross, so he inspired me to at least try getting into learning art. As more stylistic influences, I can think of YanSculpts, Jim Lee, Junji Ito for some of my horror artwork, Shingo Araki, and most recently Jason Fabok.

How do you become a successful artist?
I don’t know if I’d call myself successful yet; I’m still a student after all. However, I am what I am now with a lot of hard work, practising almost daily, studying what I need to study, etc. But one also needs to be smart and look for opportunities; when I frequently uploaded assets to the Unity Store, I looked at which types of models were missing, so those were the ones I made.

What makes you good and different from others?
Besides trying to develop my style, I try to give a cinematic feeling to some of the things I do when suitable, which is something I don’t think you see so often with character artists; it’s understandable, as you want to show the character you created, but when you have already done that, then you can do so much more with the model you already have.

What does your art represent and does art mean to you?
My work represents the fruits of my labour; I can see my effort and studies in my models, but I can also see things that are important to me; a character that means something to me, and it honestly feels great to somehow make homage to those who brought those characters to life, this to develop my own. Knowing art-related topics makes one appreciate little things in life and develop a certain fascination for our nature; being an artist makes you feel like you’re taking part in a project by whoever (or whatever) you believe gave place to the existence of our world, which is a feeling rarely matched by something else. Art connects us with the most interesting parts of us as humans.



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