John Gervickas a game designer.
Tell me about yourself?
I’m a 19-year-old game designer who is constantly is seeking new opportunities in life.
Tell me about your work experience?
I’ve worked in many event centers before I did game design, but I also have done freelance 3d modeling through my high school years and then working on my projects since then throughout college. Now I have finally started making an official game with a team of 6.
At what age did you start doing work and developed a love for artwork?
When I started high school I entered a 3d modeling program. This showed me how much I love creating scenes and working in a digital environment.
How did you develop a fondness for artwork?
Ever since I was a kid I have always loved the scenery and always loved making games, so the idea of combining the two in digital space was perfect. Especially since I was always more of a computer kid, so it felt much more natural and comfortable to display my talents through technology.
Did you study artwork? If yes then from where?
At my High school, and now at the University of Central Florida.
From where did you learn this?
A lot of the Unreal Engine work I have learned on my own and through my close friend’s help. We have just done a lot of trial and error and read up a lot of information.
Why did you choose 3D art as a profession?
It is one of the few places I not only feel proficient in my work, but comfortable. That combination makes it very easy to pursue a career in game design. I also love the idea of working with a team to manifest an idea and bring people joy from that project.
Who are your biggest influences?
For me, I don’t have many influences, but if I was to pick one it would be Chris Webby. He pushes his passion for art relentlessly and has a craft he tries to master. I respect how he chose his path and to keep himself free and happy. He made his own company, label, and chooses to be independent away from the system, all of which I respect. Music means a lot to me in my life and it’s how I stay motivated, so it’s very influential to have someone I can listen to every day inspires me.
How do you become a successful artist?
Success is a very different term for everyone, but answering this under the parameters of how I continuously make art, it’s rather simple for me. I have always enjoyed creating things, I don’t like being bored. So when someone gives me the tools to create something, I want to spend my time learning it and then creating. I think the real ‘secret’ if anything is just to never give up. A lot of people get discouraged by inspiration because they think they can’t achieve a certain level, but it just requires time and effort. If you believe in achieving something, you can, and that holds with creating art.
What makes you good and different from others?
I don’t know if I’m necessarily different, but I am ambitious. I also back this ambition with hard work. The combination leaves me with lots of time in game design, but also results in I am very pleased with. I feel like if I continue on my path like this I will continue to innovate new ideas, and I can help inspire other artists and become more of a lead designer in the great world of video game culture.
What Does Your Art Represent?
My art represents my passion for a better world. It’s hard to make changes in this vast world, but in my short life games have brought me joy and taught me so much. I feel that by creating games I can help create worlds for people to escape to, to help them have a little more happiness in their lives.
What Does Art Mean to You?
Art is an expression of the mind to the world. It is translating your thoughts into a tangible form for others to experience.
Social Networking links:
– @Westboundgames (Game I am currently creating)
– @Unrealportfolio (Personal progress and WIP shots)