Maxime Desmettre

Success Story: Maxime Desmettre

Each artist has followed a variety of paths to achieve their goals. If you want to pursue an artist, you can draw inspiration from the life of the following digital artist.

Maxime Desmettre a self-taught artist.

My name is Maxime Desmettre, a French and Canadian artist based presently in Korea. My work mostly focuses on visual development and illustration for videogames, books, and RPGs.

How did you develop a fondness for artwork?

I started getting into art around 1990, I was a teenager by then. I was reading an article in a paper magazine about videogame creators (pixel art at the time).

It was mostly focused on popular artists and game designers that led the videogame industry at that time. I became obsessed with the idea of creating visuals for videogames, but I needed a computer.

One year later I had enough savings to buy my first machine (a second hand Atari ST, followed later by an amazing Amiga 500). I started producing pixel-arts levels and illustrations on game prototypes.

Did you study artwork?

I’m a self-taught artist, so I focused on studying from home, working on a personal project to practice and learn the most I could.

From where did you learn this?

Mostly from magazines at that time (the early 1990s) for the inspiration, and by trying to build mini-projects where I was focussing on the visual part (a clone of street fighter game, RPGs, …). I was also able to borrow instruction manuals of 3d software from companies I started working for.

Why did you choose graphic design as a profession?

I didn’t choose it, but rather it was so strong of a passion that I spent all my time only thinking about practicing about it, so it was a logical choice to later contact companies to work with them.

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