Mystivedev Bobby

He is a Full-Time Indie GameDev & Marketing educational content creator and solo game developer of Mirror Forge. A very hardworking and professional game developer with the skills of creativeness yes! Now we are going to know more about this amazing game dev.


Tell me about yourself?

I am a Full-Time Indie Game Developer for 1 year now. Previously, I was part of a two-man game dev team for 6 years being a Game Artist (3D Artist to be more specific) and Digital Marketer. I have worked on my own video games and games for clients (as a freelancer) for a little over 7 years now. As a freelancer, I also work as a digital marketer for cybersecurity, web development, and game development companies around the globe. My first game (the game I worked with another dev) was Alan Sharp – which was the game that provided me to quit my desk job as a marketer and dedicate myself fully to being a full-time Indie. MystiveDev is my personal brand, a brand I nurture for almost a year now. The goal of MystiveDev is to provide educational content about level design, game design, and mostly about game marketing – the pain point of the Indie scene. I provide content of value on my social accounts, started working on courses about game marketing and game development, do freelance work through the brand and publish my own games.


Tell me about your work experience?

I have 7 years of experience in 3D Game Art which includes modeling, sculpting, texturing, rig, and animation & level design. 3 years ago I took several certified courses in Digital Marketing which taught me a lot and made me a better “salesperson” and marketer. Although I am a full-time indie now, freelance work is something I love to do and help clients achieve their dreams. I do Game Art, Digital Marketing, Managing Social Media, etc. Previous games I’ve worked for clients include Alcogel Defender, Polyserker, Ugano, Veggies Riot, etc. My games include Wipe: Toilet Plague, Alan Sharp, and currently Mirror Forge.


At what age did you start doing work and developed a love for artwork?

I was 14 years when I first dived into 3D Modeling (and I’m 29 now). Been a passionate gamer, lover of sci-fi and fantasy, and passionate reader of books.


How did you develop a fondness for artwork?

I guess it just popped up. I always loved to be a storyteller (even wrote a 624 pages fantasy book a few years ago). Worldbuilding, character building and growth, the psychology and emotional impact on players, the emotions, it is a feeling of fulfillment I can’t explain with words. And art, especially Game Art is the thing that provided me to do that and release all the creativity in the form of an unforgettable experience.


Did you study artwork? If yes then from where?

Most of my studies came from various courses on the Internet, both free and paid, some of them include Udemy, Skillshare, Youtube, as well as some amazing colleagues in the game dev industry I got to know who helped me more than I could have ever hoped for.


From where did you learn this?

Being a full-time Indie requires a lot of work, smart work, and thinking. To me, a full-time indie dev is the closest I could be to an entrepreneur. I’m a stubborn person when it comes to success. Never give up. I learn everything, read books on a regular basis, try to understand the problems, and find the solutions.


Why did you choose art as a profession?

Well, I wouldn’t say I chose “art”. It’s more like I chose to be a game dev and an entrepreneur. And art combined with smart marketing were the tools that led to my growth.


Who are your biggest influences?

That’s a hard one, phew. If I could choose a few, from game dev I would definitely say Team Meat, Thomas Brush, Studio MDHR, and David Wehle. But regarding being a successful entrepreneur, I’d say, Robert Kiyosaki, Grant Cardone, Simon Sinek, and Gary Vee.


How do you become a successful artist?

Avoiding the technicalities of art (which of course you’ll need to learn), for me, a successful artist is the one that manages to spark emotions through their art. Being a good artist takes a lot of time, practice, trial and error, requesting a lot of feedback, and constant learning.


What makes you good and different from others?

My first goal will always be to educate, share valuable content and knowledge, and help the Indie Community reach a new level of success. According to several surveys, marketing is a real issue and a pain point for many Indie Devs and that’s what I’m aiming to change. Through high-quality courses, free social content, webinars that will improve the current situation why many Indies fail.

About my games, I work on finding the right balance between story and gameplay. Being a lover of literature and films, having a strong story that resonates with my players is somewhere on top of the list.


What does your art represent and does art mean to you?

Art is pure emotion, an imprint of the artist’s life and experiences shared with the world. Art is a story for me and a most valuable tool to touch the hearts of other people through visual sensation.


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