Rog

Rog Success Story

Rog, a little kid I loved making games/animations.

My name is Rog, I’m 24 years old, I live in Brazil. Since I was a little kid I loved making games/animations.

At what age did you start doing work and developed love for artwork?

I think I was 11 years old, I used to make Habbo hotel Photoshop and lego stop motion. I developed full love for my work in 2018 when I realized that’s what I wanted.

How did you develop a fondness for artwork?

The first time I saw my art put into a “successful” game, that was heartwarming.

Did you study artwork? If yes then from where?

I did study artwork and game development from home. I never really did any course, I just saw other people making cool art and tried to do the same. Although I come to think that I did 6 months of game development college, it was mostly drinking at the pub nearby. I did learn to write scripts there (at the pub, not the college).

From where did you learn this?

Mostly Youtube, Newgrounds, Tumblr.

Why did you choose the artist as a profession?

I guess I fell here after I realized I needed someone to make art for my games, and art is really expensive so I had to master.

Who are your biggest influences?

My Father, MortMort, Glauber Kotaki, and Paul Robertson.

Tell me about your work experience?

My first work experience was in 5th grade. I had just discovered RPG Maker, and I was really into making games there, I used to make whole stories and I could mess with that program in a way that I can’t nowadays. So I made these cool little games and recorded them into CDs and sold them to my friends at school. I sold two copies!

After that I got really into game development, so I was always looking for free engines and making small games, never really released them. Then the years went by and in the last year of senior school, I dropped out of school to draw comics at São Paulo. I drew comics for 2~3 years, meanwhile, I was still studying game development and pixel art, I think at that time I made 3 or 4 game companies, which all of them failed. One of them I got 1 million downloads at play store (Random Horror Movie) but after that, we stopped.

In 2018 I stopped drawing comics and started working with pixel art and animations full time, it’s what I always loved, I just didn’t know it until then. Nowadays I’m working on two games, software, animation, and a movie, none of them I can talk much right now, but I will in the future!

How do you become a successful artist?

In my perspective, you become successful by doing things and being proactive. You just need to give the first step, even if sometimes you don’t know what you’re doing, just give it a try and don’t be afraid of failing. Some coaching shit right there.

What makes you a good artist and different from others?

I do what I wish it was real. I like to innovate and create things that I would like to play/see in games, I know it’s weird but I like to tie immersion with retro games.

What Does Your Artwork Represent?

Nothing too deep, I’m just really into retro stuff.

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