Dan Mafra


Tell me about yourself?

I am a pixel art specialist. I provide pixel art production services for indie worldwide game developers and companies, publishers, software development companies, and advertising agencies. Where pixel art is needed, I am there to provide pixel arts, in many types (characters, interface, scenery, tilesets, machines, portraits, etc.) and styles (8-bits, 16-bits, realistic, cartoons, outlined, detailed, and so on). Each client and project is unique, so should be their art. I am responsible for that.


Tell me about your work experience?

I will probably work with pixel arts for five or six years. Before that, I worked as a 2d artist, graphic and logo designer, and in marketing positions at some companies. I’ve also worked as a game producer for a brief time.


At what age did you start doing work and developed a love for artwork?

I have been working formally with graphics and images since I was 17 or 18 years old. But the will was there before it, since I always drew and had my tires with painting too.

How did you develop a fondness for artwork?: Since childhood, when I started to draw whatever I wanted out of curiosity and opportunity. Usually, with colored pencils, paper and objects I wanted to draw. Learning and perception come in small steps.


Did you study artwork? If yes then from where?

I have a technical course in graphic design. I graduated in marketing and advertising (where I had lessons on art direction and art history), as well as I’m post-graduated in 3d game arts, from local Brazilian universities (ESPM, Faculdades CCAA) and technical schools (SENAI). Minor free courses were taken too.


From where did you learn this?

I’ve learned pixel arts on my own, but I consider studying other artists’ works important, like tutorials or videos. The previous learning on graphic design, image structures, art history, digital painting, and concept art from past courses was impacting too.


Why did you choose art as a profession?

It sounded natural to me. It’s something (art production) I like to do (and create) daily, even in my free time.


Who are your biggest influences?

In Pixel Arts, Cyangmou and Pedro Medeiros are good influences. In arts, comics artists like Moebius are a good name.


How do you become a successful artist?

Being able to provide quality arts for a constant frequency of clients and having good revenue and no loss allows you to keep studying and improving yourself. It’s a good balance to seek or achieve.


What makes you good and different from others?

I don’t have a clue. Maybe I bring techniques and experience from other work fields that allow me some resourcefulness while thinking and creating the pixel arts.


What does your art represent and does art mean to you?

Art is spiritual. It is a way of self-improvement and expression of ideas by the carefully created workpieces, moment by moment, each one at its rhythm and necessity. There is much more to be done and presented. 

Attach your Portfolio.: https://www.behance.net/danielmmafra


Your Email: danmafrapixelarts@gmail.com

Your Social Media Account?: https://www.behance.net/danielmmafra


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